| Forum Home > Actual Characters > David Dostaler's Character "Cruug the Barbarian" | ||
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Administrator Posts: 38 |
Here are the stats of one of my many Challenger characters. (Yes, I managed to get someone to GM my own game for me :P). Name: Cruug the Barbarian Classes: Rage Maniac/Warrior/Incredibly Strong Daft Stinker Race: Beast Demon Thing HP: 50 Level: 31st Armor: 2/6 light armor (skin)/cape cloak (2). Lizard Armor (6) Combat Notes: Attack +4 Damage +4 (5) XP: 300,000 Spent: 296,000 Powers: Undefeatable Rage, Tough +10 hp, Headstrong +2 str and +2 intimidate, Great Strength: +3 all str skills -2 mental skills +1 attack +2 damage +3 intimidate, Tank: 5 hits to kill in battle regardless of damage. Racial Powers: Infravision, +3 hp, +3 intimidate, +2 str skills, +3 attack, +1 damage with claws (unarmed). Traits: Black cloak of fire and brimestone, never lets anyone have. Prophetic dreams and hyperaware when asleep (+10 perception). Background: Built: muscular +1 hp +2 physical str. Carrying Capacity: 110 lbs. Max lift: 220 lbs. Saves: 60% reflexes, 64% physical, 55% mental Moves: 3 Initiative: +0 Weakness: Scared of rabbits. Personality: crazed. Additional Powers (picked up through play): Fish gills (breath water), Eyes burn holes in things (range 100 ft.), and Lizard Language. Equipment: sword, axe, super short bow, rope '100, magnesium, iron spikes, loin cloth, magic sack of carrying, black belt (shiny), pouches, potion making kit +2, Healing Potion (full round to drink cures 2d6 hp), climbing gear (+2 climb skill), Horse: 12 moves 100 lbs./300 lbs. "Piglet the Brave", gold regeneration ring, war pig named killer, enormous emerald (5k gp), blue magic sword, 10 longswords, magic items, healing potions, robes, and a Crown of Maximized Fireballs 10d6 10 radius. Bad Traits: Horns make him look evil, glowing red eyes, pupils are slits. Intimidating pointy little teeth. Skills: (+9 str, -2 mental, intimidate +8) Perception +5 Intimidate +13 Physical Strength +14 Climb +14 Smash +32 Bust Bars/Lift Gates +14 Jump/Stunts +24 Treasure: 13,805 gp High Level Powers: Player Power: Ability to break anything 11-20 1 per encounter. Power: Smash Anything 11-20 until failed on an adventure once, Skill: Mental Strength +5 Deadly: 1d6 default damage +3 points of singled damage to 1d6 damage conversion (declare after a hit). Stronghold: 300k xp followers 31,000 gp treasury income per year. (30 beer-brawling henchmen with rage power). Epic Damage: 4d6 of addtional damage to be added to any attacks before the roll per adventure (divisable down to 1d6 minimum). I.e. this bonus damage can be lost if you miss, but deadly damage conversion cannot. Epic Accuracy: 19-20 is a critical hit and 1 re-roll (any) per encounter. | |
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-- David Dostaler Author, Challenger RPG
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Member Posts: 11 |
ok i got my characters abilities, and such things but how would i get things like in D&D all the little skills people specialize in??? | |
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Administrator Posts: 38 |
Hey Hookerranger, Very cool character! I just love the name Svyena Lovelace and the fact she's a Charmer/Master Thief/Nymph who looks like an awesome version of Catwoman! I sent you a PM with details on skills to help out. I'm sorry the skills in Challenger are so messed up at the moment. I've re-written that entire chapter for the new version. Skills are essentially meant to help you build your dream character. You can take almost anything as a skill. The more specific it is, the higher the bonus. The broader (or more powerful) the skill the higher the penalty. I'd recommend just figuring out what cool powers/skills you think would fit your character concept and then PMing me and asking for the bonuses/totals. However, it's up to you. I sent you a description of how they work which I hope is marginally helpful. Thanks for posting up such a great character! Edit: I've been promoting Challenger as appropriate for all ages. Any chance you could change your username or create a new account? I know of at least one younger gamer who visits these forums. Otherwise, I'll probably have to ask Bocaj518 to put up something on the website saying 'contains adult themes/content' or something. Also, evil characters aren't technically allowed because all Challenger characters are heroes, but you could play a partially mad or gray hero. Thanks for understanding! | |
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-- David Dostaler Author, Challenger RPG
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Member Posts: 5 |
If we want an "all ages" challenger, why do we have the Seductress class or the "flirt" spy power? | |
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-- Gus Emmons
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Member Posts: 34 |
so thats why you took it out :-P | |
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