| Forum Home > Actual Characters > my character Svyena lovelace ( :3) | ||
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Member Posts: 11 |
Svyena background: Rose never was raised by a family, she hardly knows where she came from (although information she has managed to get points in the direction of royalty) or cares, but no matter what her unknown past is it comes back to haunt her. She traits on good looks, good luck and dexterity. She is extremely attractive in a magnetic way. she was raised by a fairy woman who died a while ago. She is Chaotic neutral, she does what she wants when she feels like it, even if its not the most sane choice. Throughout her life she learned her good looks can get her through nearly any situation, she often uses her good looks to rob people blind and likes to slip her way through dungeons and steal the prize at the end and slip out. She has also developed a high superiority and playful mental complex. She loves killing and doesn’t mind playing twisted mind games with people. Her favorite and always used weapons are her whips. Physical traits: she has blood red hair, and fairy like attributes, though her skin is slightly greyed. Her eyes are a hypnotic fuchsia. And she can be described as voluptuous (best way to describe her) she often wears darker and more fantasy like clothing, that really doesn’t cover her completely. Loves cats, wears a cat hoodie or cap. She has a strong sexual nature and often uses her looks to get what she wants when she wants, and she doesn’t mind hurting anyone in the process. She often does whatever necessary to get her way. She prizes physical beauty, cunning and skill over anything else. Weaknesses/dislikes: she hates ugly things if its ugly it’s not likely to gain any of her favor. She hates bugs except for spider which she loves (because they eat other bugs). She also has a high level of vanity. She is also an oddball, she is weird and quirky around most people, and she has split personalities. Mentality: one side of her is fun and quirky, is often looked at as a ditsy bubbly hot headed person. Her other half is dark and twisted, it is seductive and playful and most importantly deadly. Her mentality is caused by some past traumatic experience that caused her mind to shatter, she cant remember anything past a day when she was 18 and all she knew was she awoke in a forest near a very big city. Equipment Bullwhip- 1d6+5 (silver) Cato’ninetails whip- 1d8+5 (magic) gloves with claws 1d6+3 (awesome) ring of +5 dexterity Necklace of charm+ 3 goggles (see traps, through smoke, in the dark, detect magic) 10 smoke pellets bag of holding in her bra (holds any size item and any weight making it weigh 1 pound for up to 1000 pounds, is also fairly small 2x potions of invisibility 2 potions of healing (max) 2 potions of healing (med) 100 rope Kitty cap, +100 to stylishness :3 Powers (charmer/master thief/nymph) wilderness lore skill for free at +2 and stealth in the woods at +2. You gain the Looks or Seduction skill at +2 for free, your choice. 1 Siren Song/Beauty: 11-20 all humans fall comatose. Once successfully per adventure. -2 to all opponent’s RRs once per battle/encounter as long as you maintain it by taking no other actions on your turn. You gain Looks at +4 for free or Seduction at +4 for free, your choice. 1 Steal Any: 11-20 can use 1 time per encounter until failed. Allows you to steal any or all objects in an encounter. GM’s discretion whether anyone sees you, and/or how many items you can steal. 2 Escape Anything: 11-20 can use 1 time per encounter until failed. Allows you to escape any imprisonment. 5 Danger Sense: Up to three times per adventure you may re-roll any saving throw (once per save) and take the better result of the two. The GM should also occasionally inform you when your ‘danger sense’ is blaring before something bad happens. 1 Seduce: Roll 1d20 and on 11 or higher you manage to seduce one person who can see and hear you. If you succeed on the roll by 5 or more you accidentally overdo it and the person becomes hopelessly in love with you/over amorous. It could possibly even effect multiple people who may then fight over you. You can only attempt this power three times per adventure. At level 10 or higher in Seductress/Charmer you can cause monsters and/or robots to fall in love with you/become enamored of you with this power. If you have 2 classes half your levels for purposes of this calculation. 3 Innuendo: This power functions similar to Seduce (see above). Except you only gain their attention long enough to whip out your sword or otherwise get the drop on them. If you succeed on your seduce roll you automatically can attack any enemies effected around you with surprise granting you a +2 bonus on A. You can also use Innuendo to sneak past guards, obtain information, or gain similar bonuses to negotiations/diplomacy. You can use Innuendo as many times as you like but only once per person(s) and you must act non-threatening until you pull your stunt off (if any).
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Member Posts: 11 |
oooops typo icalle her by my D&D characters name lolz
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Member Posts: 11 |
ok these are svyena's skillz calculated correctly (i thinck) Natural skillz from powers and Race Seduction +14 (+2 for burned skill)= +16 Wilderness lore +7 Stealth +7 (+5 as another skill) {+5 Dex modifier} =+17 +3 to all social +5 dexterity 7 picked skillz Thievery (+5 Dex mod) Acrobatics (+5 Dex mod) Stealth +5 (this is where the plus 5 from above comes from) Steal +5 (+5 Dex){+2 harsh background}=+12 Whip steal +12[steal just ranged] (+5 when using the cat o’nine tails whip) = +12/17 Pick lock +5(+5 Dex)=10 Burned for +2 on seduction
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Member Posts: 34 |
SAd that yur the only person whose posted on this topic. | |
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